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Channel mapping in Trigger Input Enable tiles registers


Table 6: Trigger enable tile register names. Each register mask 9 channels. Since each physical channel has 2 PMT this masking requires 18 bits. Bits 0-8 mask the A side PMT, Bits 9-17 mask the B side PMT.
Register Name LSB Channels MSB
tiles_000_013 000 001 002 003 004 010 011 012 013
tiles_014_032 014 020 021 022 023 024 030 031 032
tiles_033_NA3 033 034 040 041 042 043 044 NA2 NA3
tiles_100_113 100 101 102 103 104 110 111 112 113
tiles_114_NA5 114 120 121 122 123 124 130 NA4 NA5
tiles_200_213 200 201 202 203 204 210 211 212 213
tiles_214_NA7 214 220 221 222 223 224 230 NA6 NA7
tiles_300_313 300 301 302 303 304 310 311 312 313
tiles_314_NA9 314 320 321 322 323 324 330 NA8 NA9
tiles_400_413 400 401 402 403 404 410 411 412 413
tiles_414_NA1 414 420 421 422 423 424 430 NA0 NA1
tiles_500_NA10 400 401 402 403 500 501 502 503 NA10



next up previous
Next: XML input syntax by Up: Register Names for ACD Previous: Channel mapping in ROI
Eric Charles 2007-06-05