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TReconHits.cxx

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00001 #include "bfemDisplay/TReconHits.h"
00002 
00003 ClassImp(TReconHits)
00004 
00005 TReconHits::TReconHits(const char* name, const char* title, const char* material)
00006                       : TPCON(name,title,material,0.0,360.0,10){
00007   fMat.Append( material );
00008   fX = 0;
00009   fY = 0;
00010   fZ = 0;
00011   fAngleX = 0.0;
00012   fAngleY = 0.0;
00013 }
00014 TReconHits::~TReconHits(){
00015   //default destructor
00016 }
00017 void TReconHits::Print() const {
00018   cout << "  X: " << fX << "  Y: " << fY << "  Z: " << fZ << "  SlopeX: " << fAngleX << " SlopeY: " << fAngleY << endl;
00019 } 

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