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Surface.cxx

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00001 // $Id: Surface.cxx,v 1.1.1.1 1999/12/20 22:28:06 burnett Exp $
00002 //
00003 
00004 
00005 #include "geometry/Surface.h"
00006 #include <strstream>
00007 
00008 GeomObject&
00009 Surface::transform(const CoordTransform& T )
00010 {
00011   referenceDirection.transform(T);
00012   return *this;
00013 }
00014 void
00015 Surface::reverse()
00016 {
00017     referenceDirection *= -1;
00018 }
00019 
00020 // copy constructor uses same reference point, makes a copy of
00021 // direction, then has the subclass do the rest (if it can)
00022 Surface::Surface(const Surface& old)
00023     :referencePoint(old.referencePoint)
00024     ,referenceDirection(old.referenceDirection)
00025 {
00026 }
00027 
00028 // this to not force all surfaces to copy, but crash if can't
00029 Surface& Surface::copy()const
00030 {
00031     std::cerr << "The Surface subclass " << nameOf()
00032         << " did not implement a copy() method\0";
00033     return *(Surface*)this; //(just to make compiler happy)
00034 }
00035 

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